Every year seems to have at least a couple video game-related controversies. Rather it be a mass shooter who so happened to like video games or someone making an exploitation film-esque apocalypse game, games have never been given the same liberty or benefit of the doubt that films, television series, and books often do. This is perhaps due to common stereotypes about gamers as antisocial, violent, and misogynistic.
However, some of these controversies can simply be summarized as “much ado about nothing.” When it came to these incidents, news outlets all of a sudden didn’t feel the need to fact-check, and the public went into a panic about something that didn’t actually exist. I’ll be talking about five of these incidents in this post.
Now, you may be asking to yourself, “What does this have to do with age ratings?” Well, the controversies I’m showcasing here all have something in common—they were easily avoidable if a few people would’ve either looked at or looked at the associated advice of an age rating.
Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas is perhaps the most well-known example on this list, and this won’t be our first time talking about it on this blog. However, as I’ve dug more into this incident, I’ve found even more peculiar things about it that I’d like to share in this post.
For the few that may be unfamiliar, retail copies of San Andreas were recalled in (North America?) after modders unlocked a sex-based minigame that had been removed before the game’s release but was still in the game’s files. The ESRB retracted their original rating for the game and rerated it as AO (also adding “Nudity” to the content descriptors), forcing Rockstar Games to patch/re-release the game to make the content completely inaccessible.
However, if we seriously look at the Hot Coffee minigame, we can find that the content contained in it didn’t cross the line into what would generally be considered above an R rating—there’s thrusting and flopping around, but no graphic nudity beyond backsides. Grand Theft Auto V would be able to get away with way more explicit depictions just nine years later.
Furthermore, the public seemed to temporarily forget that Vice City was a game already full of adult content from a historically mature franchise, sex minigame or not. An 85-year-old grandmother attempted to sue Rockstar after purchasing the game for her 14-year-old grandson. The game was already rated as unsuitable for her grandson, and the only way he would see the locked content is if he deliberately seeked it out online.
The most amusing part of all this is probably Rockstar’s website, “No More Hot Coffee”, which appears to have been made for parents who want to lock their children out of the Hot Coffee mod…never mind the fact that their children, if seeking it out, certainly know how to get around this.
Mass Effect
Mass Effect was an exciting release in gaming, particularly due to its storytelling and how every choice you make and relationship you build affects the gameplay. If a relationship becomes intimate, a cutscene which shows the player caressing their lover and partial breast/buttock nudity may occur.
Somehow, a neoconservative blogger managed to turn this into the game allowing the player to “sodomize” whoever they please and create “virtual orgasmic rape.” One crazy guy like this should’ve been blown off, right?
Well, somehow this story managed to continue, live on the air, on Fox News, where reporters claimed the game “left nothing to the imagination” and contained “full digital nudity.” Game journalist Geoff Keighley was brought on in a half-hearted attempt to “present both sides”, but he was placed against a holier-than-thou psychologist who seemed to think she knew everything about this game she hadn’t played.
The Fox News segment ended with the “news team” clearly on the psychologist’s side, wondering aloud why the game hadn’t received an AO rating. Uhh…because it doesn’t have any AO content?
Thankfully, this story has a happy ending—the psychologist later retracted her statements in an interview after actually watching someone playing the game, saying she’d seen episodes of Lost that were more sexually explicit. The first Mass Effect game went on to sell millions of copies, at least some of them likely fueled by the Fox News segment that went viral online.
For anyone looking for an honest look at Mass Effect‘s content, read the BBFC’s long insight.
Night Trap
Night Trap appeared before the Senate as an example of a potentially youth-corrupting game. It, along with Mortal Kombat, was fundamental in the creation of the ESRB.
Its controversy was also majorly overblown and based on exaggerations, if not complete fabrications of the game’s content.
When Night Trap was first released, its Sega CD cover (pictured above) had a small advisory sideways on the right corner that read “CONTENT ADVISORY: May not be suitable for young children”. This was an understandably easy-to-miss warning compared to Mortal Kombat‘s clear MA-13 rating, but the front and back cover clearly indicated a certain level of menace in the game.
The main goal of Night Trap was to save a group of girls at a sleepover from being attacked by vampiric creatures. Somehow, some of those testifying at the Congressional hearings condemned the bad endings of the game as “endorsing violence” and letting players take joy in the killing of women. (On a side note, it’s funny how this is still a problem when modern-day media presents something ‘problematic’, even if it’s presented in a negative fashion.)
In response to all the controversy (and the game being pulled from Toys R’ Us and KB Toys), Sega voluntarily pulled the Sega CD version of the game from store shelves in January of 1994. After the controversy blew over, they re-released the game on multiple platforms, this time with an M rating from the ESRB.
The story doesn’t end there. In 2017, a 25th-anniversary edition of the game was released, with a rating downgrade from the ESRB to a T rating. In 2018, this anniversary edition was released for the Nintendo Switch. Back in the Congressional hearings, Howard Lincoln, then vice president of Nintendo of America, attempted to kiss up to Congress by telling them “Night Trap will never appear on a Nintendo system.”
♪ And isn’t it ironic, don’t you think? ♪
Rule of Rose
Rule of Rose was a survival horror game with the uniqueness of having a mainly young female cast. Somehow, this got twisted by British tabloids as the game having “children being buried alive underground, in-game sadomasochism, and underage eroticism.”
Of course, none of these tabloids cared that the game had already received a PEGI rating of 16+ for violence, which certainly wouldn’t cover sadomasochism, underage eroticism, or even anything too gory in general.
Unlike Mass Effect, this controversy doesn’t have a happy ending—the Video Standards Council came out and called the accusations “nonsense”, but the game’s release was canceled in Australia, New Zealand, and the United Kingdom. The game received a North American release under Atlus, but it was limited enough to make the game expensive on the second-hand market today.
We Dare
While We Dare‘s controversy may be ridiculous, at the end of the day, the distributors/marketing team have no one but themselves to blame for it.
The game’s largest promotion was a risque trailer which implied a lot more was going on than what was actually in the game. Instead of putting their focus on the (lame) gameplay, they showed a group of young people having a randy old time, basically implying the game was easy foreplay for an orgy.
As such, when age ratings for the game began to come out (PG by the Australian OFLC and a 12 by PEGI), people began to protest without actually playing the game nor knowing its true contents.
The Australian OFLC’s review board has the best summary of the reality of the game—there are some mild sexual references in some text in the game, but the gameplay itself is more awkward than sexual, and age rating boards cannot rate content that doesn’t exist in the game/potential actions of players outside of the game.